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What is Prototyping?

Image of a prototype created for testingBuilding a 'model' of the design to test early in the process. This is far better than building the design and then testing it.

Why you need it

It can cost as much as 200 times as much to make a change after launch than to make the same change early in design. The further you go into a design process, the more it's going to cost to find and correct the usability issues. Prototyping is a simple method of finding the flaws early on and therefore saving money.

What we do

At the earliest stages of design we can produce (or help your team to produce) wireframes that are the outline structure of the design. These can either be turned into a prototype as they are, or can be given to a graphic designer to create more realistic prototypes that look and behave much like the finished product.

In detail

There are three forms of prototyping to consider, and each has its benefits and uses:

Low-fidelity prototyping

The simplest, easiest and cheapest form of prototyping is low-fidelity. This is where basic elements of the design are printed out and used in paper form for testing and evaluation. Low-fidelity prototypes have simple blocks and text instead of images and controls, and a finger is used in place of a mouse to navigate through pages.

Low-fidelity prototypes are extremely cost effective to use and can quickly be changed and improved, lending themselves to multiple iterations in design. However they are harder for users to accept as 'real' in usability tests and lack complex interactivity. They are also harder to manage for larger scale designs.

Medium-fidelity prototyping

Medium-fidelity prototypes are usually software-based (on a computer screen instead of printed paper) but still use basic design blocks rather than realistic images.

Medium-fidelity prototypes are still cheap and quick to build and modify, but have the added benefit of being on a computer so that higher levels of interactivity are possible. Users can make use of a keyboard and mouse to use the prototype, and larger scale prototypes are much easier to support.

High-fidelity prototyping

High-fidelity prototypes are the most complex form of prototype and are usually made to look as real as possible. Realistic design and controls are used (or simulated), so that the user believes they are dealing with a real working interface. However this is on the surface only, and behind the scenes there is little or no code to support the prototype - for this reason high-fidelity prototypes are often referred to as 'smoke and mirror' prototypes.

High-fidelity prototypes have the benefit of offering the highest level of interactivity and realism during tests and evaluations. This means that users react in the most natural way, and the highest level of usability issues are uncovered. However, high-fidelity prototypes do take longer to produce and build.

 

If you'd like to find out more about how we can help you with prototyping then please contact us.